
RULES
⓵ SCORING
⓵-Point | Inside the ⓶ point arc
⓵-Point | Free Throw
⓷-Points | Outside the ⓶ point arc
A player is considered outside the 2 point arc when neither foot is inside nor touching the arc.
⓶ TIMING (Length of Game)
First team to ⑳ points within ㉕ min's of play is declared the winner.
The team that reaches ⑳ points does not need to have a winning margin of ⓶ points or greater.
If no team reaches ⑳ points within ㉕ min's, team w/the most points win.
The ㉕ min clock is stopped during team timeouts and if the ref/tourn official stops play for a injury or unusual circumstance.
EXCEPTION: Elite Division | All games go to ⑳ points | No time limit.
⓷ OVERTIME
No coin toss | The team that lost the coin toss to start the game, or the team that won the coin toss to start the game but deferred receiving the ball, gets the ball first in overtime.
First team to score ⓶ points or reach ⑳ points is the winner.
OT EXAMPLES
Score ⑱-⑰ | Game Over | No OT is played.
Score ⑯-⑯ | First team to score ⓶ points (winner)
Score ⑲-⑲ | First team to ⑳ points (winner)
EXCEPTION: 8-9 Youth Div
First team to score in OT is the winner.
EXCEPTION: Elite Div
All games go to ⑳ points without declaring an OT session.
⑬ SUBSTITUTIONS
Only during a timeout or “dead ball” situation.
Must involve a player on that team’s roster.
⓾ STALLING (always prohibited) Involves a style of play in which a team does not actively attempt to advance the ball toward the basket and shoot the ball at the basket. It is a method used to run out the game clock to preserve a win. Stalling is unsportsmanlike, resulting in a "Ⓣ" against the offending team.
